Guide to Robotics

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Are you a Roboticist? This guide will explain the creation and maintenance of Cyborgs, prosthesis, bots, and stocky exosuits.

Exosuit Fabricators

These are the main machines used in Robotics, with them you can create various exosuit and cyborg parts and their upgrade modules. Remember to sync these with the R&D servers frequently for new equipment designs and increased production speeds.

If one (or more) of the Exosuit Fabricators gets stuck at updating from R&D servers, use a screwdriver on it and then crowbar that fucker! Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.

Generic borg.gif Synthetic Shells

Total Part Cost: 100000 Metal

Requires
1 x each Cyborg part (made with the Exosuit Fabricator)

2 x Flash
1 x Cable Coil
1 x Power Cell (preferably at least High-Capacity)
1 x BrainMMI OR Posibrain


The industrial Robot shell, often anachronistically referred to as a 'cyborg' is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life, though whether they are slaved to an AI is dependent entirely on whether they are a humanoid brain in an MMI, Positronic Brain, or a simple Drone.

Assuming you already have the necessary components:

  1. Power Cell Insert a charged power cell into the cyborg's chest
  2. Cable Coil Insert a coil of wire into the cyborg's chest
  3. Flash Insert two flashes in the cyborg's head (one for each eye socket)
  4. For final assembly, take each component and apply it to the cyborg endoskeleton
  5. Multitool Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed.
  6. Brain Posibrain Once it's complete, it's time for the brain. See here how to remove your volunteer's brain.
  7. MMI Now put the brain into your MMI, and then the MMI into the cyborg shell, or the Posibrain directly into the shell. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the Morgue. If when you insert the MMI into the cyborg it says "This MMI does not seem to fit." it means the user is job banned from cyborg.

Cyborg Maintenance

Dented cyborgs can be repaired with a welding tool. Heat damage to cyborgs (from fires or lasers) can be repaired by using a screwdriver to open the cyborg's wiring panel (concealed inside the power cell cavity) and then re-wiring the damaged circuits. Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.

In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:

  1. Id regular.png Use your ID Card to unlock the Cyborg.
  2. Crowbar.png Use a Crowbar to open the cover.

After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:

  1. Crowbar.png Use a Crowbar to close the cover.
  2. Id regular.png Use your ID Card to lock the Cyborg.

Cyborg Batteries

You will often see at least one Cyborg come to your assembly line to ask for an upgrade.

  1. Unlock and open the Cyborg's cover.
  2. Hud-hands.gif With an Empty Hand, remove the old battery.
  3. Power cell.png Insert a New Battery.
  4. Close the cover and lock the Cyborg.

Cyborg Radios

Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.

  1. Unlock and open the Cyborg's cover.
  2. Encryption key.png Insert a New Encryption Key (or Screwdriver to remove the current Key).
  3. Close the cover and lock the Cyborg.

Reviving Cyborgs

A cyborg that has failed but not been turned into scrap can be repaired back to working order.

  1. Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).
  2. Repair the Cyborg with a welder and/or replace wires.
  3. Unlock and open the Cyborg's cover.
  4. Circuitboard.png Insert the Emergency Restart Module.
  5. Close the cover and lock the Cyborg.

Upgrading Cyborgs

  1. Unlock and open the Cyborg's cover.
  2. Circuitboard.png Insert the Upgrade Module (or emag to subvert).
  3. Close the cover and lock the Cyborg.

Deconstructing Cyborgs

Cyborgs can be deconstructed to remove their MMI/Posibrain and get their parts back.

  1. Unlock and open the Cyborg's cover.
  2. Hud-hands.gif Use an Empty Hand to remove battery.
  3. Screwdriver.png Screwdriver to open wiring.
  4. Wirecutters.png Cut every wire until the lockdown light turns on.
  5. Wrench.png Wrench to disassemble.

(Alternatively, for steps 4 and 5, you can use a Robotics console)

Removing Brains

  1. MMI.pngHave a MMI/Posibrain in hand.
  2. Swipe Robotics ID card.
  3. Click to remove the brain.

Bots

As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:

Remember: All bots can be made by placing all the parts on a table and click-dragging it to yourself. This can save a lot of time during construction, especially if Robotics is busy!

Medibot.gif Medibot

Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when emagged it will inject people with toxins, repeatedly.

To manufacture:

Requires
1 x Cyborg left arm.png Borg Arm (left or right)

1 x Med-kit (EMPTY, any color)
1 x Health Analyzer
1 x Proximity Sensor

  1. Attach the Borg Arm (left or right, doesn't matter) to an empty Med-kit. Color of the Med-kit doesn't matter, although it will affect the colour of the Medbot.
  2. You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your Pen in the other hand and clicking on it, if you wish.
  3. Add a Medical Analyzer.
  4. Insert the Proximity Sensor and your Medibot is ready!

Cleanbot.gif Cleanbot

Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.

To make:

Requires
1 x Bucket

1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)

  1. Grab a bucket from the Janitor or make with Autolathe and insert the Proximity Sensor to it
  2. Use a Pen to name it if you wish.
  3. Attach a Borg Arm and your Cleanbot is ready!

Floorbot.gif Floorbot

Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.

To manufacture:

Requires
1 x Mechanical Toolbox

10 x Floor Tile
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)

  1. Attach a Floor tile to the Mechanical Toolbox.
  2. Add the Proximity Sensor.
  3. Insert a Borg Arm and your Floorbot is ready!

Farmbot.png Farmbot

A farmbot is a useful tool for growing plants. It takes care of most of the basic parts of gardening, automatically.

To manufacture:

Requires
1 x Water Tank

1 x Cyborg left arm.png Borg Arm (left or right)
1 x Plant Analyzer
1 x Bucket
1 x Mini-Hoe
1 x Proximity Sensor

  1. Attach a Borg Arm to a Water Tank.
  2. Attach a Plant Analyzer.
  3. Attach a Bucket.
  4. (Optional) Name the bot with a pen.
  5. Attach a Mini-Hoe.
  6. Attach a Proximity Sensor.

I AM THE LAW Securitron

Basically, Officer Beepsky without the personality. You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a Cryptographic Sequencer, as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.

To manufacture:

Requires
1 x Remote Signaling Device

1 x Helmet
1 x Welding Tool
1 x Proximity Sensor
1 x Cyborg left arm.png Borg Arm (left or right)
1 x Stun Baton

  1. Use a Remote Signaling Device on a Helmet.
  2. Weld them together
  3. Add a Proximity Sensor.
  4. Insert a Borg Arm.
  5. Toss in a Stun Baton and your Securitron is ready!

Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.

Ed209.png ED-209

PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.

Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.

To manufacture:

Requires
1 x Cyborg Endoskeleton Cyborg Endoskeleton

1 x Metal Sheet
2 x Cyborg Leg Cyborg Leg
1 x Body Armor
1 x Welding Tool
1 x Helmet
1 x Proximity Sensor
1 x Cable Coil
1 x Hybrid Taser
1 x Screwdriver
1 x Power Cell

  1. Cyborg Endoskeleton Build a Cyborg Endoskeleton from the Exosuit Fabricator.
  2. Metal Sheet Use a Metal Sheet on a Cyborg Endoskeleton to reinforce it.
  3. Cyborg Leg Add two Robot Legs
  4. Body Armor Add a Body Armor
  5. Welding Tool Weld everything together
  6. Helmet Add in a security Helmet
  7. Proximity Sensor Attach a Proximity Sensor to the assembly
  8. Cable Coil Insert wires
  9. Hybrid Taser Screwdriver Add a Hybrid Taser and attach it with a Screwdriver
  10. Power Cell Insert a Power Cell. Your own exosuit is complete!

A emagged ED-209 fires deadly lasers AND attacks anyone on sight.

Prosthetics

Another of your important jobs aboard the station is the construction, assembly and maintenance of prosthetics, ranging from simple limb replacements to expensive Full Body Prosthetics which can house any kind of Synthetic, though Positronics are the most common as humanoids are forbidden by SolGov law to be transferred to such bodies without good reason, such as catastrophic physical damage or impending body death, and it is often not cost effective to house any but the most specialist Drones in such shells.

Construction

Individual parts may be fabricated at the relevant machine as required. Specific brands may be chosen, the specializations of their parent companies often influencing the design principles behind each type, though to the layman the differences are largely cosmetic. A Full Body Prosthetic may be assembled by combining the individual parts on your surgical table.

Maintenance

Common surgeries required by synthetics and individuals with prosthetic parts may be found in the Guide to Surgery. In this regard you are something of a doctor, with less blood involved.

Exosuits

Construction of Exosuit are restricted by ID, so they are typically the product of roboticists and the Research Director. These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the Quartermaster or the Research and Development console.

With all Exosuits, Positronic and MMIs can be installed as drivers. But remember, positronics and organic brains are not bound to the AI or its laws, so don't put any deranged maniacs inside them. Remember to grant the suit access keys, because they don't have anything by default!

List of Exosuits

The current list of exosuits is as follows.


Ripley.png Ripley APLU

Total Part Cost: 100000 Metal, 7500 Glass

The Ripley APLU (Autonomous Power Loading Unit) is a slow moving, decently protected exosuit. Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for Revs (using it to breach high security areas) Expect Mining to constantly be bugging you to make one for them.

It has good melee armor to protect it from mining mobs, which can be further upgraded by adding Goliath plates to it.

Has 6 equipment slots.

To make:

  1. Build all of the Ripley parts using the Exosuit Fabricator.
  2. Attach all of the parts to the Ripley chassis
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Ripley Central Control Module Ripley Central Control Module (from R&D or QM)
  8. Screwdriver Screwdriver
  9. Ripley Peripherals Control Module Ripley Peripherals Control Module (from R&D or QM)
  10. Screwdriver Screwdriver
  11. Metal 5 pieces of Metal
  12. Wrench Wrench
  13. Welding Tool Welding Tool
  14. Plasteel 5 pieces of Plasteel
  15. Wrench Wrench
  16. Welding Tool Welding Tool
  17. Hydraulic Clamp Exosuit Drill Add a Hydraulic Clamp and/or an Exosuit Drill to the finished Ripley

The Ripley should be complete, to access it use your ID card on it. The codes on the system mean that you have to have access to those places on your ID to use the Exosuit. Click finish, then drag yourself inside to begin entering.


Firefighter.png Firefighter APLU

Total Part Cost: 100000 Metal, 7500 Glass

The Firefighter APLU (Autonomous Power Loading Unit) is the big brother of the Ripley, and has significantly more armor against heat and laser damage, and can walk on lava unscathed.

Has 5 equipment slots.

  1. Create a Firefighter APLU chassis using the Exosuit Fabricator.
  2. Create all parts of the Ripley APLU except for the chassis.
  3. Assemble all of the Ripley parts to the Firefighter chassis.
  4. Firesuit Add a Firesuit
  5. Wrench Wrench
  6. Screwdriver Screwdriver
  7. Cable Coil Cable Coil
  8. Wirecutters Wirecutters
  9. Ripley Central Control Module Ripley Central Control Module (from R&D or QM)
  10. Screwdriver Screwdriver
  11. Ripley Peripherals Control Module Ripley Peripherals Control Module (from R&D or QM)
  12. Screwdriver Screwdriver
  13. Plasteel 5 pieces of Plasteel
  14. Wrench Wrench
  15. Welding Tool Welding Tool
  16. Plasteel 10 pieces of Plasteel
  17. Wrench Wrench
  18. Welding Tool Welding Tool

Odysseus.png Odysseus

Total Part Cost: 74000 Metal, 10000 Glass

A very fast medical exosuit. When loaded with a syringe gun can scan and replicate almost any reagent, and either shoot it in syringes or apply it with a sleeper.

Has 3 equipment slots.

  1. Create all of the Odysseus parts using the Exosuit Fabricator.
  2. Assemble all of the Odysseus parts to the chassis (excluding Carapace)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Odysseus Main Board Odysseus Main Board (from R&D or QM)
  8. Screwdriver Screwdriver
  9. Odysseus Peripherals Board Odysseus Peripherals Board (from R&D or QM)
  10. Screwdriver Screwdriver
  11. Metal 5 pieces of Metal
  12. Wrench Wrench
  13. Welding Tool Welding Tool
  14. Plasteel 5 pieces of Plasteel
  15. Wrench Wrench
  16. Welding Tool Welding Tool

Gygax.png Gygax

Total Part Cost: 125000 Metal, 15000 Glass, 20000 Diamonds, 10000 Titanium

Rather fast combat exosuit with good overall protection.

Leg Actuators Overload Function: Movement speed doubled and high amount of energy with each step. This also allows the mech to smash through walls.

Has 3 equipment slots.

Instructions

  1. Create all of the Gygax parts using the Exosuit Fabricator.
  2. Assemble all of the Gygax parts to the chassis (except the Armor plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Gygax Main Circuitboard Gygax Central Control module (from R&D)
  8. Screwdriver Screwdriver
  9. Gygax Peripherals Circuitboard Gygax Peripherals Control module(from R&D)
  10. Screwdriver Screwdriver
  11. Gygax Targeting Circuitboard Gygax Weapon Control and Targeting module(from R&D)
  12. Screwdriver Screwdriver
  13. Advanced Scanning Module Add an Advanced Scanning Module (from R&D)
  14. Screwdriver Screwdriver
  15. Advanced Capacitor Add an Advanced Capacitor (from R&D)
  16. Screwdriver Screwdriver
  17. Metal 5 pieces of Metal
  18. Wrench Wrench
  19. Welding Tool Welding Tool
  20. Gygax Armor PlatesAdd Gygax Armor Plates (Made in the Exosuit Fabricator)
  21. Wrench Wrench
  22. Welding Tool Welding Tool

Durand.png Durand

Total Part Cost: 140000 Metal, 25000 Glass, 28000 Silver, 25000 Uranium, 20000 Titanium

A Durand is more powerful than Gygax. It has more health and is better armored, but is slower. Requires uranium and silver sheets to complete.

Defence Mode Function: Boosts Durand armor with the penalty of not being able to move or turn.

Has 3 equipment slots.

Instructions

  1. Create all of the Durand parts using the exosuit fabricator.
  2. Assemble all of the Durand parts to the chassis (except the Armor plates)
  3. Wrench Wrench
  4. Screwdriver Screwdriver
  5. Cable Coil Cable Coil
  6. Wirecutters Wirecutters
  7. Durand Main Circuitboard Durand Main Circuitboard (from R&D)
  8. Screwdriver Screwdriver
  9. Durand Peripherals Circuitboard Durand Peripherals Circuitboard (from R&D)
  10. Screwdriver Screwdriver
  11. Durand Targeting Circuitboard Durand Targeting Circuitboard (from R&D)
  12. Screwdriver Screwdriver
  13. Phasic Scanning Module Add an Advanced Scanning Module (from R&D)
  14. Screwdriver Screwdriver
  15. Super Capacitor Add an Advanced Capacitor (from R&D)
  16. Screwdriver Screwdriver
  17. Metal 5 pieces of Metal
  18. Wrench Wrench
  19. Welding Tool Welding Tool
  20. Durand Armor Plates Add Durand Armor Plates (Made in the Exosuit Fabricator)
  21. Wrench Wrench
  22. Welding Tool Welding Tool

Handling Exosuits

To climb into an exosuit, just drag and drop your character onto it.

Unlocking Exosuits

Problem: "Access denied" when trying to enter an exosuit.

To unlock an exosuit:

  • Unlock ID upload panel
  • Exit exosuit.
  • Use ID card/PDA on exosuit (may need to wrench first).
  • Delete all key codes.
  • Now anybody can enter the exosuit.

Exosuit Repairs

Turn Maintenance Mode on (from the menu when you activate it with your ID), and then use a welder on the exosuit to repair it.

Exosuit Battery Replacement

  1. Make sure the ID upload panel is closed.
  2. Id regular.png Hit the exosuit with your ID card or PDA with ID inside.
  3. Wrench Wrench
  4. Crowbar Crowbar
  5. Screwdriver Screwdriver
  6. Hud-hands.gif Empty Hand to remove old battery
  7. Power cell.png New Battery
  8. Screwdriver Screwdriver
  9. Crowbar Crowbar
  10. Wrench Wrench
  11. Id regular.png ID Card

Exosuit Equipment

Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator ("Exosuit Equipment" menu). To attach a tool or weapon, simply click with it on the exosuit. Most exosuits can hold no more than two equipment pieces.

Equipment Description Can be attached to
Exosuit drill.png Drill The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will deal heavy damage to them after a few seconds. So don't do that unless you're a traitor.

When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.

Any exosuit except Odysseus
Mecha diamond drill.png Diamond Drill Essentially an upgraded drill. Isn't any stronger, but it is faster (all you need for mining really). Bug R&D to sync their servers and in no time mining can obliterate the asteroid (provided that they bring you diamonds first). Any exosuit except Odysseus
Hydraulic clamp.png Hydraulic Clamp Gives it an ability to load objects into cargo compartment, or lets you crush people with it. Ripley
Exosuit extinguisher.png Extinguisher Exosuit-mounted extinguisher. Can be refilled by clicking on the Water Tank. Ripley
Mecha teleporter.png Teleporter Exosuit-mounted teleporter. Can teleport the exosuit to any location in view.

Must be researched first. (Requires: 'Blue-space' Research 8, Electromagnetic Spectrum Research 5. Currently extremely rare due to the high research level - don't bother, really. Or steal it from the CentCom exosuits. You know you want to just hijack the deathsquad shuttles after taking their IDs off their burnt corpses, charge out the doors with your stolen weapons in hand, hack your way through the multitudinous doors as more security rushes in with murder in mind and pulse cannons and power armour at hand, until you finally get to your prizes, the Mech Bay - only to steal the teleporters mounted on them and scarper back to the station to use them in the destructive analyser. You know it's what you want to do. Do it. Do it. Do it.)

Any exosuit
Mecha teleporter.png Gravitational Catapult Can be used to throw objects around (S mode) or move them away from target (P mode).

Must be researched first. (Requires: 'Blue-space' Research 2; Electromagnetic Spectrum Research 3; Engineering 3).

Any exosuit
Wormhole generator.gif Wormhole Generator As the name implies, Wormhole Generator creates a wormhole (similar to ones spawned at Space-Time Anomalies event) at target location.

Must be researched first. (Requires: 'Blue-space' Research 4).

Any exosuit
Mounted RCD.png Mounted RCD An exosuit-mounted Rapid Construction Device. Ripley
Armor booster module.png Armor Booster Module (Close Combat Weaponry) Boosts exosuit armor against armed melee attacks. Requires energy to operate. Any exosuit
Armor booster module.png Armor Booster Module (Ranged Weaponry) Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. Any exosuit
Repair droid.png Repair Droid Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. Any exosuit
Energy relay.png Energy Relay Wirelessly drains energy from any available power channel in area. The performance index is quite low. Any exosuit
Energy relay.png Plasma Converter Generates power using solid plasma as fuel. Pollutes the environment. Any exosuit
Energy relay.png ExoNuclear Reactor Generates power using uranium. Pollutes the environment. Any exosuit
Cable layer.png Cable Layer Lays cables. Ripley
Sgun.png Syringe Gun Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. Can scan and replicate any reagent, and use it for syringes and with a sleeper. Odysseus
Sleeper.gif Mounted Sleeper Exo-suit mounted sleeper which can be used to kidnap and heal people. Odysseus
Mecha medigun.png Medigun Exo-suit mounted medigun which gradually heals people it's used on. Odysseus

Vehicles

Generally lightly-armored, land-based vehicles produced from the exosuit fabricator.


Quadbike.gif Quadbike

Where we're going, we don't need roads!

An all terrain vehicle used by exploration, excavation, or search and rescue teams.

To manufacture:

Required Steps
  1. 8 x Plastic Sheet Plastic Sheet
  2. 1 x Console Screen Console Screen
  3. 1 x Spring Spring
  4. 2 x Cable Coil Cable Coil
  5. 1 x Power Cell (Any) Power Cell (Any)
  6. 1 x Motor Motor
  7. 2 x Plasteel Sheet Plasteel Sheet
  8. 1 x Screwdriver Screwdriver or Wrench Wrench

Quadtrailer.gif Quadbike Trailer

Where we're going, we don't need roads! But we do need an engine.

A trailer that is pulled behind an ATV, for carrying cargo, machinery, or persons.

To manufacture:

Required Steps
  1. 1 x Stage 2 Quadbike Frame (Pre-Spring) Stage 2 Quadbike Frame (Pre-Spring)
  2. 5 x Metal Sheet Metal Sheet
  3. 2 x Cable Coil Cable Coil
  4. 1 x Screwdriver Screwdriver

Spacebike.png Spacebike

Where we're going, we don't need gravity!

A small hovercraft that can fit one person, essentially a jet-pack you sit on!

To manufacture:

Required Steps
  1. 1 x Jetpack (Any) Any Jetpack or Borg Jetpack Upgrade Borg Jetpack Upgrade
  2. 2 x Cable Coil Cable Coil
  3. 3 x Plastic Sheet Plastic Sheet
  4. 1 x Console Screen Console Screen
  5. 1 x Spring Spring
  6. 1 x Power Cell (Any) Power Cell (Any)
  7. 1 x Screwdriver Screwdriver or Wrench Wrench