SS13 is likely one of the most complicated games you will play, especially on Polaris. As such, reading these guides might prove to be very helpful.
If you're completely new to the server, we suggest reading these first, especially the rules page.
- The Rules (Read these first!)
- New Player Tutorial
- Guide to Roleplaying
- Lore Primer
- Character Creation Guide
- Frequently Asked Questions
- Guide to Canonicity
Medical can be very difficult due to the complexity of the health system, and so is recommended to read these first.
Engineering can demand a lot of mechanical knowledge, as they are asked with building, deconstructing, and maintaining the hundreds of machines that exist in the game.
- Basics of Engineering
- Guide to Setting Up the Supermatter
- Guide to Atmospherics
- Guide to EVA
- Guide to Construction
- Guide to Hacking
On paper, the Security Department does not require a lot of mechanical knowledge of the game (except perhaps for knowing the basics of fighting), but Security does interact with other people a lot, and so isn't recommended to brand new players.
The Research department is not strictly vital to the station (except perhaps Robotics), however the mechanics can be complex. Fortunately these guides can help with that.
- Guide to Research and Development
- Guide to the Destructive Analyzer
- Guide to Robotics
- Guide to Custom Machinery
- Guide to Xenobiology
- Guide to Xenobotany
- Guide to Xenoarcheology
Supply jobs are fairly laid back, and are recommended as a starting point for new players.
Civilian jobs are also laid back and generally not vital to the station, and are recommended for new players.
Command jobs (Station Director, Head of Personnel, etc) are in charge of other people, and for departmental leaders (e.g. Chief Engineer), they are expected to be an expert, or at least know a lot about the department they're leading.
It is highly recommended to play the game for awhile before choosing to become an antagonist, since it is quite difficult.
- Guide to Playing as an Antagonist (Recommend reading this first)
- Guide to Identifying Antagonists
- Guide to Traitor
- Guide to Changeling
- Guide to Technomancer
- Guide to Ninja
These guides apply to several departments, or are otherwise useful for general crew.