|Access: Research Department, Bridge, AI Core|
Additional Access: N/A
Supervisors: Station Director
Duties: Be responsible for the research department, manage your scientists, keep an eye on synthetics, and make great leaps and bounds for civilization. Within reason. Or not.
Guides: Chain of Command, Guide to Research and Development, Destructive Analyzer, Guide to Toxins, Guide to Xenoarcheology, Guide to Xenobiology, Guide to Xenobotany
Quote: I will not be shackled by the failures of your God. The only "blasphemy" is to wallow in insignificance! I have taken the refuse of your God's failures, and I have triumphed!
The Research Director in charge of the many variety of Scientists on the station. Your job is to direct research into new things. And you have a group of Scientists to help you do that.
|Required knowledge: How to reset the AI. What your scientists should be doing.|
|Round-start to-do list: Synchronize R&D servers.|
|Main tasks: Making sure your scientists are doing their jobs and behaving. Directing research efforts.|
|Main problems: The research department is filled to the brim with potentially deadly equipment or the means to produce them, and your staff have access to (almost) all of it.|
|Bare minimum requirements: Synchronize the R&D servers.|
Unlike most Heads of Staff, your job isn't so much to keep your staff working as it is to keep them from doing so. Or, at least, to keep them from doing so badly.
Technically speaking, your job is the least vital out of any of the Heads of Staff. The Science division isn't vital to the continued operations of the station. The station won't fall apart if the slimes die, alien artefacts never get studied, and bombs never get made. It will, however, fall apart if the slimes escape, if dangerous alien artefacts aren't well-monitored, or if a poorly-made bomb destroys the Escape arm.
You're also the foremost expert on strange phenomena on the station. When something strange shows up, it's your job to figure out what it is and how best to deal with it. The other Heads of Staff will rely on you to figure out exactly what it is and what to do about it.
So, in short, keep your staff from screwing everything up royally and keep the other Heads informed about anything weird going on.
You arrive on the station inside your office. You have the front seat. So sit back and enjoy the view. Remember that you have two of the most important things on the station, Robotics control and the AI integrity restorer.
Directing Research 101
As the Research Director, your job is obviously to direct research. You have access to anything scientific.
There's No I In Team
Your official responsibility is to ensure that nobody does anything they shouldn't. This means making sure the Geneticists don’t run rampant with powers, that Roboticists don’t cyborg people without good reason, and that Toxins does not destroy the station.
Try to stop Toxins from igniting. Teach your scientists the proper way to handle plasma.
Computer Maintenance And You
In the event of AI damage on an Intelicard, there is a computer in your office which can be used to repair its systems. This is a long process, but it is still usually better than having no AI at all. In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the human brain is inserted. Please be aware that a freshly constructed AI comes with the default NanoTrasen laws.
AI Overpopulation: The Core Circuit And You
Whether to reduce the load on primary AI or just to increase information chaos, with this nifty AI Core circuit board found in your office you can make a second, working AI. Details on how to make a new AI Core can be found here.
Make AI Core frame with plasteel, wrench it in a preferably secure place near an intercom (or a radio), add circuit, screwdriver, wires, MMI, glass, screwdrive again. Voila! Now there's two working AIs on station!
Assistant with Science
You can be of great help as an assistant with large amounts of access. Collecting flashes and power cells for robotics and other items for research.
There is a slime in your office. Never fear, she is debeaked and completely harmless.
Links to Other Departments
As the research director, you are the link between the captain, the heads of staff, and your researchers. R&D supplies technology to the other departments and receives supplies from the miners and quartermaster. When something strange happens--someone turns into a monkey, teleports without any known device, or has illegal technology--it's your job to try to explain what just happened. Good luck.
The Research Director, like all Heads of Staff, make extremely dangerous traitors just by virtue of their access and departmental loyalty. While your underlings are less likely to fall in line than Security most of the time they'll listen to what you want them to do.
Toxins will be your best bet, with all those explosives you'll probably be able to hold the station hostage. Since you have access to it, Genetics could be useful, but the Chief Medical Officer will be overseeing it more often than not.
You hold a lot of power, and at the same time, a decent amount of responsibility. It is easy to bring the Station to it’s knees, if you know what you’re doing. Great if you’re a traitor, dickish if you’re not.
Less useful but still dangerous, robotics is a useful stopping point.
| Jobs on Polaris|
|Command||Station Director, Head of Personnel, Command Secretary|
|Security||Head of Security, Security Officer, Warden, Detective|
|Engineering||Chief Engineer, Station Engineer, Atmospheric Technician|
|Medical||Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Psychologist|
|Science||Research Director, Scientist, Roboticist, Xenobiologist|
|Supply||Quartermaster, Cargo Technician, Shaft Miner|
|Exploration||Explorer, Search and Rescue, Pilot|
|Civilian||Assistant, Janitor, Bartender, Chef, Botanist, Chaplain, Librarian, Internal Affairs|
|Synthetic||AI, Robot, Maintenance Drone, Personal AI|
|Antagonists||Traitor, Changeling, Mercenary, Raider, Infiltrator, Cultist, Technomancer, Ninja, Revolutionary, Loyalist|
|Special||Emergency Response Team, Trader, Renegade|