|Access: Research Department, Research Outpost|
Additional Access: N/A
Supervisors: Research Director, Station Director
Duties: Research new goodies for the crew to play with, follow the brilliant whims of the Research Director.
Guides: Guide to Xenoarcheology
Quote: Spiders? I hate Spiders.
The Xenoarcheologist's role is to venture out into the wilds of space and dig up trinkets, do-dads and potentially lethal alien artifacts.
|Required knowledge: Guide to Xenoarcheology|
|Round-start to-do list: None.|
|Main tasks: Suit up and go digging!|
|Main problems: Some alien artifacts you dig up may kill you, or the rest of the crew. Be very careful!|
|Bare minimum requirements: A hankering for history.|
How do I do this then?
Easy, read the Guide to Xenoarcheology!
It may take you a while, but certain anomalies may prove an interesting hook for traitorous activities. Don't go hauling dangerous hunks of glowing rock onto the main station if you're not a traitor though, that is generally frowned upon/jobbannable.
| Jobs on Polaris|
|Command||Station Director, Head of Personnel, Command Secretary|
|Security||Head of Security, Security Officer, Warden, Detective|
|Engineering||Chief Engineer, Station Engineer, Atmospheric Technician|
|Medical||Chief Medical Officer, Medical Doctor, Paramedic, Chemist, Psychologist|
|Science||Research Director, Scientist, Roboticist, Xenobiologist|
|Supply||Quartermaster, Cargo Technician, Shaft Miner|
|Exploration||Explorer, Search and Rescue, Pilot|
|Civilian||Assistant, Janitor, Bartender, Chef, Botanist, Chaplain, Librarian, Internal Affairs|
|Synthetic||AI, Robot, Maintenance Drone, Personal AI|
|Antagonists||Traitor, Changeling, Mercenary, Raider, Infiltrator, Cultist, Technomancer, Ninja, Revolutionary, Loyalist|
|Special||Emergency Response Team, Trader, Renegade|